Hi there,
I have a question regarding the dx11.particles pack & kinect2. @tmp & @velcrome
Why are there grid lines at specific distances?
Is it hardware, kinect2 related?
How can I get rid of these?
Am I the only one seeing these?
Thank you for replying so quickly!
Just scaling the sprites is a solution, but it leads to even worse quality and is therefor not really suitable. @sebl randomising the emission sounds good, do you have a working example?
Cheers
no exmple here. i’d first simply try to blend some noise via tfx nodes. if that isn’t already cool, then you could modify a particle emitter node by applying the noise directly before emitting.