I tried to create a spread of meshes with the DX11. Seems it is not working as expected. In the patch I would expect a cyan quad and a red triangle, however the triangle is a quad as well.
Am I doing something wrong or is this a genuine spreading bug of the node?
Where can I find it? I use dx11 b33x x64. Or isn’t the 64bit version updated.
Shouldn’t the example file of velcrome be working if I change the vertices list of the second mesh to start at 0.
just to clarify, this node has been part of the dx11 pack ever since november’13, of course in both x86 and x64. it is not necessary to dynamically compile it.
it got retagged in october 2014, but that should not matter much.
as for the original question, IndexedGeometryBuffer is still not spreadable as of today