Hi vvvvolks,
Is there a way to use DispatchIndirect.
I want compute a Buffer with a ComputeShader and use this Buffer to dispatch the next ComputeShader.
Hi vvvvolks,
Is there a way to use DispatchIndirect.
I want compute a Buffer with a ComputeShader and use this Buffer to dispatch the next ComputeShader.
It’s not possible directly via patching for the moment, but is doable and quite easy via plugin if you know some c#