hi all,
I can’t get @everyoneishappy 's example from nodevember working. my box won’t twist and I see no noise on roughness. am I using a wrong kind of noise or does something not compile?
sdf twist.vl (71.3 KB)
hi all,
I can’t get @everyoneishappy 's example from nodevember working. my box won’t twist and I see no noise on roughness. am I using a wrong kind of noise or does something not compile?
sdf twist.vl (71.3 KB)
Check FBM Type. Seems to be the difference.
And thanks for redoing the patch, had the same idea to try it but no time yet.
As rough rule on the FBM you want ‘gain’ to be somewhere around ~.5, and the ‘lacunarity’ somewhere aroun ~2. This means each layer of noise has half the amplitude and twice the frequency as the one before it. I also notice you had worldscale rather then worldspace attached to the material noise. Here’s fixed patch:
sdf twist.vl (70.3 KB)
@everyoneishappy thanks so much for the patch. Just wondering, if you are planning to make a folder and share all the nodevember submissions you created? All were interesting and cool which could be a great base for us to understand more and take it a bit further. Cheers.
B.
@Cy_Bers we will publish some patches that are more demos like this. I know @gegenlicht also made a bunch of really nice Node patches as well
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