Is it possible that the Delauney node has a memory leak which causes vvvv to fill up the ram and crashes after a while. It takes long but i think i observed it now a couple of times, also by monitoring the process while Delauney is building a verrexbuffer…
This is a modified version of unc’s polygonize fx module.
It appears here and I tested it a couple of weeks ago with another patch using the DX11 version of mesh (join).
So I come to the conclusion that it is this node.
I would like to test Delauney (2d triangle) but there is no help file how to use it…