Hi, when using Damper (3D) if the input ever goes to nan on a component it remains so

Example file: Damper3DProblem.vl (6.1 KB)
I think this is closely related to this old bug Filters and NaN - bug - Forum
Hi, when using Damper (3D) if the input ever goes to nan on a component it remains so

Example file: Damper3DProblem.vl (6.1 KB)
I think this is closely related to this old bug Filters and NaN - bug - Forum
Hey!
So, back then the solution was to use an AvoidNaN node, which is also available for vectors. Still: upcoming builds will come with Dampers (and Oscillators) that ignore any NaN on āGoto Positionā and āFilter Timeā input pins.