As some of you probably know, I work a lot with 2D textures and texture feedback. I have gained access to a nice cylindrical 360 setup, and I would like to bring my 2D texture feedback into the 360 world.
So my question is, is it possible to work with textures in a way so they behave as if they are on a cylinder? so feedback on the left and right edges continue as if they were next to each other?