Hey guys,
I’ve got a understanding problem with the SplineBuffered node. In general I want to display a custom mesh like a sphere / box / torus (e.g. modified by vertexnoise) by radial spline curves.
Theoretically I’d say I have to take the vertex data from the modified 3d object and feed the SplinesBuffered node with a Circularspread via the “Control 3D Buffer”.
Resolution of mesh = Control Points Per Spline
Circular Spreadcount = Spline Count
I don’t really know if this is right. But I have some problems to test it because:
I wanted to use everyoneishappy’s “GetVertexData (GSFX)” to get the vertex data of my modified meshes. But unfortunately I don’t get any results out of it after I connected the node with a sphere. So does anyone know why I don’t get the information out of the connected mesh or has some hints for me regarding to this splines topic?
Best Regards