hey nice work!
So how would it be possible to divide it into a grid and track for each part of the grid a separate histogram.
Texture Array or splitting it with the UV coords in the Compute Shader comes to my mind.
hey nice work!
So how would it be possible to divide it into a grid and track for each part of the grid a separate histogram.
Texture Array or splitting it with the UV coords in the Compute Shader comes to my mind.