Ok, to explain you my process Antokhio:
im not using 3D softwares
i m drawing in bitmap a form, wich is now converted to a mesh as an .x file from VVVV patch and contour dll functions. im saving my mesh in x.file.
I want to use it in DOPE to obtain animation in realtime on that mesh .
but DOPE is working only in DX11 meshes
i m blocked actually as all examples are using DX11 assim scenefile and Mesh (geometry split) assimp) nodes…
in the example it is said that boundedbiharmonicweight is the lone way to pass a dx9 mesh… but i dont see how to go ahead on it, as i m not a 3d specialist
