Heyhey
When I got a node with variable pincount, Control + E (remove errors) will move the Enabled pin, which should be at the very right, to the third position. Like that:
Heyhey
When I got a node with variable pincount, Control + E (remove errors) will move the Enabled pin, which should be at the very right, to the third position. Like that:
thanks, tracked… keep them coming.
Fixed in upcoming build (>= 1bbdbae).
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