I might be thinking this all wrong.
I’d like to sample a subsection of a texture via readback, Done.
I’d like to render the read data as a texture to see that I am getting the correct portion of the texture.
The problem is that the result is a spread of spreads, so I need to concatenate them into one long spread to be able to use DynamicTexture2D to make the new texture.
how do I do this?