Hey folks, got probably a very lame question:
How in the world do I concatenate multiple 3D buffers (positions) into one to use it further??
I understand there is no Cons (Buffer 3D) node in instance noodles for a reason, but how do you guys do this then?
My use case: I am generating multiple cephalopod creatures using InstanceNoodles SplineBuffered + 3D noise & Feedback, and later on I need to aggregate all the spline control point positions and body positions to feed it into particle attractors to simulate the creature affecting the plankton particles etc (perhaps there is a more efficient way?).
I just relly need to avoid the readbacks to rebuild the positions buffer on CPU.
Thanks!
just in case you also want to explore this with vvvv gamma, here is a related post: Snippet: how to cons 2 Buffers in Stride using CopyRegion - #4 by TremensS
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