u need to replace inout LineStream with TriangleStream
since u can’t use linestram to draw triangles u also gonna need to maintain proper input for triangle steam
otherwise u need second geometry shader that will convert linestream to triangle steam.
usually i just take GS quad code and offset the vertices of the quad
since u know a bit programming might u can check this one
can’t figure out how to assign ouputs for the pins
the idea is suppa simple u got spread of textures and spread of binsizes u want to split them across pins… however changing this part to tex in my patch prolly way to go…