Is it not possible to spread, say 10 spheres into a phong shader and then put a color spread into the ambient color pin?
no. it is not not. it is.
if it doesn’t work in beta15 it may be related to this bug which is already fixed for >beta15
Is it not possible to spread, say 10 spheres into a phong shader and then put a color spread into the ambient color pin?
no. it is not not. it is.
if it doesn’t work in beta15 it may be related to this bug which is already fixed for >beta15