@joreg: you are right. In the meantime i resolved, and i wrote a simple shader with skinning.
but now i have another question, that i can’t resolve, about collada. I used many 3d models 'til today, but now i have one that works in different way in 3ds max and in vvvv. I think the problem should be the limitations about the number of bones adressed by each vertex, but i’m not shure and i don’t know how can i walkaround this problem.
here there is the .dae
if you try it in 3ds max (i have 3dsmax9 with colladamax plugin) you can see it deforms smooth and fine. but in vvvv no :(
any hint?
ps. why the skinning transform pin gives me a spread of 240 (if i change the number of bones the number of skinning transforms does’nt changes)