Following the example of Dx11.Particles pack, I created my custom Emitter modules. However, after I had added custom attributes in my shader, they are neither updated in COMPOSITESTRUCT constant nor recognized by the system. This is different from what was promised in the example. When I studied the nodes structure, the COMPOSITESTRUCT should have been updated by the info (Emitter) node (\plugins\DX11.Particles.Core\x64), used in SetupShader. Is there problem in this node? Or, is there anything I have missed? The struct extracted from the shader is correct however.
my vvvv - 50beta38.1_x64, DX11.Particles version - 1.0.6
my patches are attached