Building VL.StandardLibs

I’m trying to work with the voxel-gi that Bj-rn has merged into the StandardLibs, but I get errors when trying to build it
They are all
Error (active) CS0006 Metadata file ‘D:_Git\Bj-rn\VL.StandardLibs\VL.Core.Skia\obj\Debug\net8.0\ref\VL.Core.Skia.dll’ could not be found VL.Stride.Windows D:_Git\Bj-rn\VL.StandardLibs\VL.Stride.Windows\src\CSC 1

For various .dlls that can’t be found.
Any clues as to why, or how to fix this?

You need to update Visual Studio.
Related thread in VL.StandardLibs chat.

Ah that sorted the build errors, but I still get a runtime error. (the io boxes) on deleting them the renderer gives
So do I need to install the stride sdk as well?

Installed stride and still have this error

Which vvvv version are you using?

7.0 -311 as suggested

Just tried with a freshly cloned repo and it works …

HowTo Voxel Cone Tracing Global Illumination.vl (295.0 KB)

Cloned to a new folder (and updated the repo in launcher to match) pulled latest commit, origin/feature/stride/voxel-gi, built the sln, some warnings, no errors.
Still get.
Could there be another dependency you might have installed that a non developer might not have?

Not that I know of.

Searched for the error and someone on the internet suggested to install the optional Windows feature Graphics Tools.

1 Like

That’s the one! It might be because I turn off win updates by default, maybe VS studio tries to installs it but couldn’t because I dislike windows installing things I don’t want!
Thanks for your trouble shooting, looks great, it really should get pulled into the release version!