TextureToSkimage outputs null on recent previews:
Works ok in 0277
Sorry for that and thanks for the report. Fixed in upcoming.
TextureToSkImage is still broken - it will hang on the first frame and not update
TextureToSkImage_Bug.vl (4.9 KB)
Edit: tested on 7 stable and 7.1.0076 preview
It’s the tooltip not updating. A subsequent DrawImage would work correctly. Not sure how to fix this properly. The problem is that the texture mutates, the node therefor only creates one “image view” for the one texture. The node could create new images around the same texture all the time but I fear this will have performance implications and also resource management implications. The node would need to take ownership on those images otherwise we end up with a resource leak / crash.
ah, good to know (and yes, i did not check this - sorry).
maybe some info about that in the tooltip would help to not get confused (as i just was)
Good point, there will be a note about that in the help text of the node.