Hello there.
Since the problem described in this Grey renderer in 2nd instance, when 1st instance is fullscreen - general - Forum thread is still partially open, i wonder whether this problem will be solved in the near future. I can go fullscreen in one instance, without disturbing the other instance (in terms of renderer and framerate). But as I see, I cannot go fullscreen on two separate screens, whereas each instance occupies one screen. The renderer which goes fullscreen stops working then.
in order to test it, see the attached test-example. you need to change the path to your vvvv.exe in the .bat file…
hi aivenhoe, dont know if it could help:
but for hudges patches, i m now switching off ( node) the connection to the final renderer.
By doing a bang togedged up to a toggle, i m switching on manually, once all the patch is opened the group(ex9) to texture. This seems to save a problem of memory with renderers full screen. Dont know if this trick will help you, i hope so, as joreg mentionned a memory problem.
according to this document: Multiple-Monitor Operations (Direct3D 9)
it is officially not possible to go fullscreen twice from two different instances of vvvv (or any other dx9 application).