Billboarding Plugins

any news on using billboard and withinprojection stuff inside a plugin?

Just stumbling over your post:
We got a billboard patch running in the permanent video installation “Funkturm Oberhausen”:
http://kitev.de/?e=28
The patch flips through a tiled texture, assembling MySQL stored strings. The texture consists normally of a font laid out in several rows, but can easily be abused for image data.

It is NOT using C# (yet), which makes it quite a biggie ;(
But it is rocksteady and clean.

Ignore of course, if you are after something completely different.
In the other case, i’d need to add some documentary info before uploading.

https://vvvv.org/sites/default/files/imagecache/large/images/BB_Transformer_0091_2012.03.13-10.44.25_0.png

https://vvvv.org/sites/default/files/imagecache/large/images/BB_Flipstepper_0096_2012.03.13-10.57.31_0.png

https://vvvv.org/sites/default/files/imagecache/large/images/customAsciiTestTexture_LucidaConsole_2.png

he blausand,
thanks for your thoughts but i have already implemented a patch based billboarding.
it is just always a problem to use the great button & slider plugins in a pixel based layout.

nice project btw.

i don’t know why you need billboarding in plugins… if there is an outgoing transform, you can combine it with a withinViewport/View/Projection nodes.

i’m sure you know that, so where’s the point i am missing?

yes its possible to draw plugin stuff in pixel billboard mode with * (Transform) but the mouse has to match on the appearance of the buttons/slider… that my be the point.

thats one point and another is - if you multiply the pixelspace afterwards than its most complicated to set a slider to a pixel position. You cannot use the sliders own transform pin anymore and you have to deal with the multiple transformation outputs (note that one slider for example consists out of 2 transformations).

anyway i guess this is a workaround for most of plugins (text, etc.) and i just built the interface elements the old modules way. so i´m fine.