Yeah, sorry about that, wrote this at 2am, admittedly just putting out feelers to see if I was missing anything basic.
I have an external that’s generating B8G8R8A8_UNORM textures, and I want to take a v4 resource and use CopyResource to get V4 data into them. The default format for dx11 textures is R8G8B8A8_UNORM. CopyResource needs them to be the same format to work, so I figure I want to convert v4 textures to use BGRA.
I ended up digging in my library to change the format of the textures it exposes to an RGBA format, still haven’t quite diagnosed the [roblem in the dx11 pack if there is one.