As there is currently an interesting thread on the shoutbox re. running vvvv on intel macs using Apple Bootcamp, I’d like to open this thread to, well, inspire the creation of a
vvvv benchmark patch.
I bet many here would like to have a set of test patches to judge how good their system is compared to others (especially that fat Mac Power Book there, or that nifty Mac Intel mini!).
Let’s collect some ideas on what to test:
Polygon count / Frame Rate ratio
Shader compatibility
Video stream playback
Multiple Video streams at once playback
transferring many Textures from HD to GPU
…
and on features!
automatic upload of test profile to a yet-to-be-designed Benchmark database on vvvv-web.
i want to suggest the exact same thing, so i just revived this thread.
a benchmark patch (e.g. in girlpower) would be awesome! max already lined out a nice test domain i think. #
could be integrated into girlpower, use default images, could give quantifiable information on the power of your system regarding CPU,GPU and harddisk streaming capabilities! very useful imo…
on a side note, and probably not as easily realized, would be performance demand and scaling figures for vvvv’s nodes - e.g. x cpu cycles per spreadcount and frame, scales with n*log(n). example: perlin vs simplex noise
i want to contribute a little sketch regarding vertex count. the rule is simple.
add vertexes as long as the renderer is able to reach 60 fps.
as each adding consumes fps the benchmark will get slower and slower til the end. maybe someone has a better idea but i think this could work…just takes time (5 min)