Baking Projected Texture to 3D Model UV Map

Hi,

I am having the task to capture a stride scene, project the scene on a 3D model and then bake this projected texture to the uv map and output it.

I posted this task with its 3D scene example into the community chat and thank you for all the helping thinking. @ain did patch the Shader with Fuse to output the unwrapped UV map. Thank you so much.

baking projected Texture.zip (6.2 MB)

Now I would like to be able to move the camera position by xyz coordinates. So I would connect it to the viewer position in realtime. What camera is the best to use for it?

If you have any ideas to improve the patch, please write a post. I would prepare the outcome for a help patch at the end.

cheers ravel

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