Hi. Congrats on the new site to whoever’s responsible :)
I have a bspline question for y’all
I want to use a bspline to arrange a load of quads along the spline but don’t know how to get the rotation values I need for each quad. I need the quads to rotate correctly along the length of the spline as if forming a piece of ribbon or tape.
I’ve tried using the bspline (3d surface normals) but can’t get any values to come out of the normals pin. How do I do this and once I get these values, how do I use them to rotate the quads?
Can I just feed the normal values into a rotate (vector)?
There is a bug somewhere regarding the rotation of the normal vectors. They seem to be flipping axis when the surface goes between concave and convex shapes.