Audio reactive particles. Audio spectrum * Age over lifteime

Hi all!

Wondering what the best way would be to affect the velocity of a GPU particle system, taking the audio spectrum and multiply it by the age over lifetime of each particle? So that for instance the newest particles react to the higher frequencies of the audio spectrum and the older ones react to the lower parts of the spectrum? The goal is to differentiate some audio reactive particles rather than just multiplying a noise force by the entire audio spectrum

Use AgeOverLifeTime and Map nodes.

Here are some examples from my actual patch, which was at hand: