Async Shaders/ TextureFX?

Hey guys, quick question - is there a way to execute shaders in the background/ asynchronously?

I am using a series of shaders in a loop, which is pretty heavy for my GPU and leads to a short freeze of the mainloop when executed in a if region. But I only need the shaders to execute every once in a while an the result can be delayed - so my idea was to execute them in the background somehow and wait for the successful execution.

AsyncTasks are not working, because they only work on the CPU I guess… Is there maybe a Node or Region that I am missing?

Any suggestion or hint helps - thank you in advance, cheers :)

You are correct, async tasks just work for cpu related stuff. You have to rebuild your graphics output as a custom shader. Join the FUSE channel on element, the guys there are pretty helpful.

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