Hey guys, quick question - is there a way to execute shaders in the background/ asynchronously?
I am using a series of shaders in a loop, which is pretty heavy for my GPU and leads to a short freeze of the mainloop when executed in a if region. But I only need the shaders to execute every once in a while an the result can be delayed - so my idea was to execute them in the background somehow and wait for the successful execution.
AsyncTasks are not working, because they only work on the CPU I guess… Is there maybe a Node or Region that I am missing?
Any suggestion or hint helps - thank you in advance, cheers :)