I patch a async pipet in vl, everything works fine. But I have to use the asimage Node, to get the dx11 texture into vl… this node eats a lot of performance and i don´t understand why. Is there another option I can use, instead of the asimage node?
Somewhat complicated but maybe there could be an asynchronous version of the AsImage node? Create a seperate thread, do the copying/staging there and share it via shared resources/textures.