Another zwrite renderingissue

hej yall

having a strange problem.
I 3d-ed some boxes with textures on a giroudirectional but when I use the camera it does not show the nearest box from a certain angle (little vague, I added the patch you’ll see what I mean) read through the transparancy page on the documentation but a blend and zwriteenable node do not make any difference, what am I doing wrong? probably something stupid, hope you can help me out

no alpha btw.

thnx

3dflat1.v4p (15.2 kB)

read: dx9 rendering#depth buffering

Yahoo thats About in…

Thnx