Hi
I am applying a squared texture with alpha channel over a grid, but I am not able to have the transparent part of the texture to blend properly with the other elements on the renderer.
(Of course I could try to create a proper mesh for the image I am using…)
I tried different settings with the Blend (Render State) node but with no results… is it even possible to achieve?
tx
Simone
a patch demonstrating the problem may be helpful
ok here it goes a simplified patch.
patch.rar (177.2 kB)
hello, i assume that you have the depthbuffer enabled. the depthbuffer does not look for alpha pixels. you can try the node AlphaTest, but it will only work pixelwise.
to get a better understandeing you should read this page: Transparency. you will see, that this is a nontrivial problem for you graphics card.
ok, time to improve my Blnder skills … or … if I am not mistaken there is some “easy mesh sketching patch” somewhere …
tx
this works here
akvarium.v4p (17.9 kB)
Thanks Kalle AlphaTest greater than made trick, meanwhile I ve learned some Blender key combos…