Hi everyone,
is it possible to access texture data in the vertex shader using vs_4_0?
I’m using this code but I get an error wich says that is not possible to map the function to the instruction set.
Is there another way?
vsin VSpixelTexture(vsin input)
{
input.pos = pointcloud.Sample(sam,input.TexCd.xy);
input.pos *= float4(geomScale,geomScale,geomScale,1);
return input;
}
Is it not the same tecnique written here Sample (DirectX HLSL Texture Object) - Win32 apps ?