I made a quad with file texture on.
I wanted this to rotate as the mouse moves.
So I linked the mouse position to the rotation of the transform of quad.
But the object splited into 2, and the each moves differently.(one by X axis, and one by Y axis)
Can’t I just make the only object rotate in x and y axis as my mouse move?
Sorry for my english ;-(
this cause u have 2 coordinates in mouse, and only one rotate for quad, you should use point2vector node and connect vector 2d split to mouse coords and x, y of it to X1 Y1 pin and that to rotate