As far as I understand, this feature is there, but not added in the node itself? Can you add this input please?
Wonder what’s the use case? Since likely it would introduce stutters (there is no video format with mips on my knowledge). Also you should be able to still access mip levels even if texture doesn’t have mips.
as workaround there is also the mipmap node in experimental category
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I’m writing a tricky shader that just won’t work without mipmap. But in general there are some filters that need mipmap, like blur from addons.
Thank you!!! It fits and works like a charm!
I saw that node while I was looking for workarounds, but wasn’t sure what it did and somehow missed it.
To clarify: That internal pin you found there wouldn’t work anyways. It shouldn’t have been there in the first place - probably an oversight.
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