A Class that does not have a Create operation still allows to place nodes on Create

Hey bonsoir,

Not sure how to approach this one. Let’s say you’re in Class and for some reason you got rid of the Create operation by deleting it from the Patch Explorer.

Now, you create a node that has an input assigned to Create, let’s say the Channel node with its Initial Value pin. You can connect nodes to it, they turn white as expected, but say you want to assign something else to Create in the patch : you can’t, because the Create operation does not exist.

What I’m asking is more of “useability” question: should you be allowed to assign stuff to the Initial Value pin of Channel if there’s no Create in the call site?