I’m currently working on music video and want to use VVVV to ease the task of generation kinda sprite scenes. Yup, basically using low-res-linear-interpolation and rotoscoped footage.
But here’s the problem. As I assume, the Sega MD can use only 512 colour palette. And the thing that I want is to somehow decrease the bit depth of a texture or a whole renderer to play around and see if the result is fine for me.
I clearly understand that Perturbator just hired a bunch of artist to do their job, but my project has zero budget and I’m trying to achieve the best result with simulating that kind of graphics with VVVV. So, I also will be really grateful if you can provide me some approaches to work with. Reference — Perturbator music videos.
P.S. I’m new at the community and will be glad if you point me the place where I can post my works made with VVVV to share and discuss with you, guys.
Thanks, bjoern, but I already checked up this shader and it really lacks processing the dark areas of picture. Or maybe the thing is that I could not provide right palette to it, I don’t know. Was playing around it all weekends, but no use.
Another problem that I do not know GLSL at all(((
you might get better results in this case if you’re converting to a different colormodel before comparing the pixel values, like HSV or HSL.
Code for this can be found e.g. here: