I’ve just imported some 3dsmax models with colldafile and it works pretty well. Now I want this models to looks 2d like in this video: 05242012
It’s like filling the whole model with a model ignoring edges and lights, is there a way to do it?
Thank you
but i see some kind of shading in the video… so not sure what you mean. regarding your description, the constant shader should do what you want. https://vvvv.org/documentation/constant-(ex9.effect)
About shaders in general: https://vvvv.org/documentation/shader
I see constant shader looks good, but how can i apply a gradient instead of a single color?
Try velvet shading instead.
apply projected or flat texture mapping in maya and generate uv coordinates from that mapping. should do in theory
Then put a gradient texture on the mesh in v4
I tried with dyinamic texture but it’s not working because it adapts to the model.
I have to do this part of the work in vvvv if its possible.
Can’t find anything like this in vvvv
Wow, that’s what i need. Can you send the patch?
Thank you!!!
thats basically the help patch of the node
Thank you, i made it!!!
cool. thats some nice look you aiming for, curious to see where you going with it. show us wehn you get there if possible. cheers
by the way : Velvety | vvvv
