Which paths there are to get a crisp look

Hey,

if you want to create the illusion of the Planet having visible mountains etc you can take your dif Texture and create a Normal Map using ( for example ) xNormal → http://www.xnormal.net/ and its Heightmap to Normalmap feature.

In VVVV u will need to use a shader with Normal/Bump features.

Heres an example i created with dynamic normal map.

sites/default/files/imagecache/large/images/nautinormal.JPG

Or do you mean shadows from the Textfields on the planet?