Hey @antokhio :D
When you say “to change Sample to SampleLevel in the shader” do you mean a Shader(DX11.Effect String) node? I don’t have experience editing shaders and the Shader node has no documentation so I haven’t figured it out yet :P
Also, even disregarding the sampler. Why would the larger texture be faster? Does it have something to do with the way I’m interpreting the PerfMeter? 28/80 fps vs 22/120fps is confusing lol
Thanks again!